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Zoe Quinn & Anita Sarkeesian, twin queens of Gamergate, turned feminist victimhood into a career, then cheated their followers

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Sarkeesian was an online pioneer of a certain type of feminist game criticism that appeared to dismiss most games as a form of digitalized misogyny and hated playing all of them, while Quinn was a game developer with a thin track record but a flair for drawing attention on the internet, when Gamergate struck.

An avalanche triggered in August 2014 by a single account of Quinn’s supposedly unscrupulous personal behaviour, Gamergate was the moment that a prevalent but culturally marginalized hobby came of age as something that truly mattered.

A full-scale war of words, denunciations, and firings cleaved gamers, developers and journalists into the ethical or corrupt, the normies and the basement dwellers, the abusers and the targets, those who believed that games were fine and needed to serve only as entertainment, and those who wanted to uproot the industry to better represent their political beliefs.

Sarkeesian and Quinn were appointed the unofficial bannerwomen of the ‘woke’ side of the divide, its sorriest martyrs and its fiercest warriors. For those who have only ever read about Gamergate from complimentary profiles in mainstream media outlets, where it has been blamed for everything up to and including getting Donald Trump elected and the ascent of fake news, and the spread of white supremacy, Sarkeesian and Quinn remain angels. They are not.

As the most notorious name to emerge from 2014, Zoe Quinn has remained by far the most recognizable among her and her cohorts. It was her promiscuity with industry insiders that launched Gamergate as a whole, but since then she’s had a number of public failings that have only helped her remain in the public consciousness.


On October 26, 2016 she launched a Kickstarter for an erotic full motion video game. It would go on to raise a respectable $85,448. At the time of its announcement it was boosted by many gaming blogs and news websites. Conveniently for her, the incestuous nature of the medium took hold, and writers she’s hung out with on multiple occasions were among those who helped market her project to the world, all under the guise of journalism; a move on their part which no doubt helped the project go above its original asking price of $69,420.

As per its pitch, the game was almost a year into development and near completion as its estimated delivery date was February, 2017. Fast forward until now, and no game has ever appeared. The last official update occurred over 500 days ago on August 30, 2018, when Zoe informed backers that the project had run out of money.

Incidentally, at the very same moment she told the people who’d given her 85 grand that she was broke,........

© RT.com