Leveling Up Lives: The Impact of Video Gaming on Youth
Video gaming is a sort of entertainment on electronic devices that prevents boredom. It was first initiated and invented in October 1958 when a physicist, William Higinbotham, decided to bring out a change by sorting out to create a simple tennis game that ought to be the first video game ever. Nowadays, we are constantly overwhelming ourselves to meet up with technical advancements to create economic stability, even though it’s ruining the lives of children. We are witnessing different forms of perception that kids of the 21st century have.
Social Media and Social PolarizationThe thought that “we have enemies that are after us and we have to kill them one by one and shoot them dead” really terrifies us. The video games that are made have certain limitations of having a particular audience based on age, but the preferences of the audience are in contrast with that exact limitation. Games that are worth playing and have maximum entertainment are picked out by the audience. And as for what they prefer? It depends all on the era they are living in. Children don’t want to be left behind from interacting based on interests. The biggest mistake they are making is that they are adopting social isolation. Video gaming that comprises violence, nudity, and toxicity isolates a child from all sorts of society in which he/she lives.
They are unaware of the fact that social interaction is the most important factor in attaining basic needs and requirements. Youngsters at a young age are introduced to the concept of filling up their guns and pointing out to kill. Violence effectively interrupts what minds associate; for example, consider two children, one who plays hopscotch and 4 Corners, and the other who plays a game that directs........
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