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Massive Online Gaming Platform Roblox Is Rife With Scams And Abuse

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Every day some 40 million players, mostly children, log on to the most popular game in North America and Europe, and perhaps the world. Unless you are 15 years old or a parent of someone who is, however, you may never have heard of Roblox before. Yet even parents are unlikely to realize how crooked the Roblox Corporation is as it feasts on their credit cards and consumes child labor.

Roblox was released in 2006 by current CEO David Baszucki and Erik Cassel. It was designed to be an online multiplayer gateway in the vein of the user-generated game Second Life. Users would create games and environments freely available for anyone to play, but targeted for a much younger audience.

Instead of a game, Roblox considers itself a platform, akin to Valve’s Steam for PC or the Apple App Store. Unlike main competitors Minecraft and Fortnite, its strength is that users are developers and can design more than just stages and costumes. With Roblox, developers can build and morph the gameplay mechanics, too, thus creating games within the game.

That formula struggled in 2006 to gain traction but by 2016 it became a big hit. Now for those 40 million daily players, there are 40 to 50 million user-generated “experiences,” Roblox’s word for games, featuring both competitive and cooperative levels, simulations, and examples of every video game genre under the sun.

Some experiences are intuitive and as complex as any mainstream title, like Roblox’s most popular experience, Adopt Me. As the name implies, in that one players adopt, raise, or trade pets. Other times the experiences can be as simple as the one-stage Public Bathroom Simulator.

What all experiences have in common is that they are social and look a touch unpolished. Visually, Roblox is as ugly as sin, sporting a janky-looking crossbreeding between Minecraft and Legos, with yellow bucket-shaped headed avatars for its players and crude alpha-development-stage looking environments.

This sin-against-nature look is a feature, not a........

© The Federalist

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