Overwatch's Quick Play Hacked weekend turned me into a 6v6 wanter
Overwatch 2 (now just Overwatch again) was my first experience with Blizzard's hero shooter, so I never quite understood the fuss about how the developers killed 6v6. 5v5 was fine! Sure, it all skewed a bit toward everyone dealing as much damage as possible, but I enjoyed it. After this weekend's Quick Play Hacked: 1-3-2 event, though, I get it. Make it permanent, Blizzard.
Blizzard uses Quick Play Hacked events to experiment with tweaks to the game's standard, non-competitive formula — sometimes for future use, sometimes just for the fun of shaking things up. This version of it kicked 5v5 out the door and put 6v6 back, with a twist. Each team had a third slot for a damage hero, which you could use for a damage hero (obviously) or for a second tank. The other two slots are designated for supports, as always. It's less of a nightmare than 6v6 open queue, where you get five people playing damage and a lone Zenyatta praying the orbs can save them all.
My initial big takeaway was that the format lets heroes lean into their specialties. On a two-tank team, Zarya gets to be the support tank tossing shields out, or has enough leeway to push forward into the........
