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The Seekers table reveals a bigger flaw with Critical Role Campaign 4's new format

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18.03.2026

After a week away, Critical Role returns with a brand-new arc. It was revealed during Cooldown episode 17 (available only to Beacon members) that the Seekers would be hanging up their spy glasses. Next up, audiences will be deep-diving into whatever swindling shenanigans the Schemers table has been up to in the city of Dol-Makjar.

There have been some jaw-dropping lore reveals during the Seekers arc, but this particular group has also unintentionally exposed a flaw with Campaign 4’s unique “table” structure. Worse, it won’t be a flaw that will necessarily disappear as the campaign continues.

[Ed. note. This article will contain spoilers of Campaign 4’s Soldiers and Seekers arc.]

It was established before Campaign 4 began that after a four-episode overture introducing the plot, characters, and cast, the 13-player cast would split into three tables for a more West Marches-style approach. These tables would be the Soldiers, Seekers, and Schemers. While the overture ran a little over five and a half episodes, by the time we hit episode six, the tables and their goals had been fully formed and confirmed.

Dungeon Master Brennan Lee Mulligan described the Soldiers table as players who........

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