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The violence and exploitation behind the modern day videogame

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The history of video games goes back to the 1950s, but many still see them as a niche activity that happens behind closed doors. Over this time, video games have grown into a global industry that has reshaped how we think about play and work.

In the UK, it has been reported that consumers spend more on video games than either film or music. In 2018, the figure stood at £3.86bn, a jump of 9.1 per cent from the previous year. Video games are, in terms of spending at least, now a mainstream activity.

However, while the recent successes of games like Fortnite have brought increased mainstream attention to video games, this often focuses on negative patterns of play – with the World Health Organisation officially recognising “gaming disorder”. These kinds of negative associations have become a popular theme, from addiction to the integration of gambling techniques in the form of randomised “loot boxes” in games.

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© Independent