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HoloVista is the most exciting mobile game you’re not playing (yet)

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I’m an ambitious young architect, visiting a house that’s full of strange, psychedelic decor. So naturally, I take some photos for the ‘gram, posting a few witty captions for my friends. But my friends…they slowly stop seeing the humor in my observations. My BFF slips into my DMs. She’s worried about me; she’s worried about my mental health; she’s worried about my safety.

What is she even talking about?

[Image: Aconite]This is the world of HoloVista ($5 on iOS). It’s the first game developed by the women-led studio Aconite, and it’s the winner of our 2021 Innovation by Design Award for Apps. While most mobile games focus on bite-sized “casual” experiences—a few addictive mechanics repeated over and over again as a silly diversion from your commute—HoloVista is an immersive story that could only be told on a phone.

“As a company, it’s our goal to blur the line between reality and fiction,” says studio co-director Star St.Germain. “We have a broad definition of what that means. Other companies focus on AR or VR. We’re interested in those things, but [also] other ways of incorporating alternative reality through transmedia.”

Transmedia is the idea of telling a story across different media. While technology certainly would allow you to, say, receive a text message from the hero of a Hollywood blockbuster while you watched the film, for the most part, this sort of experimentation is absent from storytelling. You play a video game on Xbox, or watch a movie on Netflix. And each of these different platforms inherently affects the experience of a story. As communication theorist Marshall McLuhan........

© Fast Company

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